“Unrestricted Gaming: Rich Lambert Discusses Community, Obstacles, and the Creation of Engaging Content”


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Gaming Without Boundaries: Rich Lambert Discusses Community, Obstacles, and Crafting Engaging Content

Quick Overview

  • Latency remains a major concern for gamers in Australia, with delays soaring to 200ms or more due to the distance of servers.
  • Rich Lambert, Creative Director at ZeniMax Online Studios, addresses the universal issue of latency and its effects on gameplay.
  • The in-game card game of ESO, Tales of Tribute, has garnered substantial community interest, but it’s not expected to evolve into a physical card game or major esports event in the near future.
  • ESO’s newest expansion, Gold Road, brings a fresh scribing system that players are relishing for both gameplay versatility and aesthetic modifications.
  • According to Lambert, aligning player expectations with development goals is essential for ESO’s ongoing growth.
  • More content updates for Elder Scrolls Online (ESO) are coming soon, with Update 44 and in-game festivities like the Witches Festival currently active.

Understanding Latency and Its Importance

If you’re gaming in Australia, you’ve probably felt the annoyance of latency—particularly in massively multiplayer online games (MMOs) like Elder Scrolls Online (ESO). Despite a high-speed internet connection, latency can still present a considerable hurdle when servers are positioned thousands of kilometres away in North America or Europe.

For those who are not acquainted, latency is the delay between a player’s action (like hitting a key) and the server’s reaction. In gaming, this can dramatically change the experience, determining whether an action is executed flawlessly or met with a critical delay. In Australia, latency can vary anywhere from 200ms to an astonishing 800ms, based on where the server is located.

Rich Lambert, Creative Director at ZeniMax Online Studios, voiced his dissatisfaction with latency, revealing that if given the chance, resolving this issue would be his primary focus. “It would dramatically enhance the in-game experience for countless gamers,” Lambert commented. Unfortunately, we are still limited by the “speed of light”—the rate at which data transmits.

In spite of this obstacle, Australian ESO guilds have mastered the art of overcoming latency, with many achieving pristine “Conqueror” titles in the game—demonstrating that Australians are not easily discouraged by a little delay.

Will Tales of Tribute Evolve into an Esport?

Tales of Tribute serves as ESO’s card game, and while it hasn’t skyrocketed to the status of prominent esports like Magic: The Gathering or Hearthstone, it has cultivated a loyal base among ESO guilds. Lambert noted that the game has ignited considerable community enthusiasm, leading players to even construct physical decks for events.

Unrestricted Gaming: Rich Lambert Discusses Community, Obstacles, and the Creation of Engaging Content
Tales of Tribute card game (Photo by TechBest)

Lambert shared that the physical game versions are slower due to manual tallying and movements, whereas the digital format provides a quicker, more efficient experience. “We aimed for a brisker, shorter game, and that’s what we achieved in-game,” he said. The competitive leaderboard system has further fueled gameplay, with players contending for top ranks and unique incentives.

Time to Enjoy Gaming

As the Creative Director, Rich Lambert not only creates content but also engages with it. Unlike many developers who may step back post-launch, Lambert is actively involved in ESO, playing several times a week. He has even made it onto the Tales of Tribute leaderboard and boasts numerous in-game accomplishments.

His most valued achievement? Achieving a perfect run in the Maelstrom Arena. “I was genuinely shaking during the final arena because I had put in so much effort to reach that point!” Lambert reminisced. His enthusiasm for the game underscores his connection to the content he helps bring to life.

ESO’s Latest Expansion: Gold Road

The most recent expansion, Gold Road, has unveiled a completely new scribing system that fans have embraced enthusiastically. This system enables players to develop new abilities and alter their spell colors, adding a dimension of personalisation that players appreciate. “Our community thrives on fashion, so this feature has been extremely well-received,” Lambert remarked.

Unrestricted Gaming: Rich Lambert Discusses Community, Obstacles, and the Creation of Engaging Content
Gold Road highlights the autumn season and showcases the West Weld (Image: Bethesda)

With every update, the development team is mindful of keeping game balance intact, ensuring that new features do not “ruin the game.” Lambert assured that additional updates are forthcoming, laden with fresh abilities, enhancements, and gameplay mechanics designed to keep players engaged.

Maintaining Balance Between Game Development and Player Expectations

Creating a game as expansive as ESO requires a careful navigation of the balance between the development team’s objectives and player demands. Lambert provided insight into how the ESO team strikes this equilibrium. “We strive to provide something for each of our player groups—whether they are solo adventurers, PvP enthusiasts, or role-players—throughout the year,” he explained.

He also highlighted the importance of prioritising features based on the effort involved. By focusing on improvements that enhance the player experience alongside significant content updates, the ESO team ensures they cater to a diverse array of player expectations.

What Lies Ahead for Elder Scrolls Online?

The journey for ESO continues. With the recent rollout of Update 44 introducing new Battlegrounds and companions, there’s always fresh content to discover. Moreover, the in-game Witches Festival is currently underway, allowing players to accumulate tickets and exclusive rewards.

Unrestricted Gaming: Rich Lambert Discusses Community, Obstacles, and the Creation of Engaging Content
The scribing system enables players to craft new abilities (Image: Bethesda)

As ESO marks its tenth anniversary, the narrative continues to develop, and Lambert assures fans that thrilling developments are on the horizon. All that’s left is for players to see what’s coming next.

Synopsis

Rich Lambert, Creative Director at ZeniMax Online Studios, took time to discuss latency challenges for Australian gamers, the popularity of ESO’s card game Tales of Tribute, the new Gold Road expansion, and the balancing act of game development. With numerous new content pieces on the way and a loyal community, ESO persists in thriving despite the challenges faced by players across different regions.

Q: What exactly is latency, and why is it problematic for Australian gamers?

A:

Latency denotes the time delay that occurs between a player’s action and the server’s reply. For Australian gamers, this delay can be pronounced because ESO’s servers are situated in North America and Europe, resulting in lag times that can exceed 200ms. This can complicate gameplay, particularly in fast-paced or intricate scenarios.

Q: Is it possible for Tales of Tribute to become a significant esport?

A:

While Tales of Tribute has garnered a dedicated fan base within ESO, it hasn’t reached the same level of acclaim as mainstream esports such as Magic: The Gathering or Hearthstone. Nonetheless, there is considerable community engagement at the guild level, and players have even printed physical decks for events. However, it is improbable that it will transition into a fully-fledged esport in the near future.

Q: What does the new scribing system in ESO’s Gold Road expansion entail?

A:

The newly implemented scribing system in the Gold Road expansion permits players to forge new abilities and personalise the colors of their spells. This feature has resonated well with the community, especially among those who take pleasure in customising their characters.

Q: How does the ESO development team maintain a balance between player expectations and their creative vision?

A:

Rich Lambert articulated that the ESO team is dedicated to delivering content for various player demographics, such as solo players, PvP aficionados, and role-players. They strive to offer something for each segment throughout the year, all while prioritising quality-of-life improvements that enhance the overall gaming experience.

Q: What’s on the horizon for Elder Scrolls Online?

A:

ESO is consistently evolving, with fresh content being launched regularly. Update 44 has brought new Battlegrounds and companions, and currently, the Witches Festival in-game event is live. As ESO celebrates its tenth anniversary this year, fans can anticipate more exhilarating updates ahead.

Posted by Matthew Miller

Matthew Miller is a Brisbane-based Consumer Technology Editor at Techbest covering breaking Australia tech news.

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